Set out the cards.
Keep Debate, Agree or Disagree, and Trivia in their own piles so each category is easy to reach.

WHY WE’RE MAKING IT
The goal of Civil Intoxication is to spark conversation among friends, family, or acquaintances on political topics in a lighthearted setting. While passion is encouraged, players should control their emotions: disagreeing on a topic is not grounds for hostility or disrespect. Keep it civil, have some drinks, and enjoy the game!

GET THE TABLE TALKING
Three card categories, one shared rule: keep it civil. Play with the drinking rules below and add the optional point system if your group wants to keep score.
Keep Debate, Agree or Disagree, and Trivia in their own piles so each category is easy to reach.
Scoring is optional. If you’re keeping score, qualifying cards are worth 3 points for Debate, 2 for Trivia, and 1 for Agree or Disagree.
Bring your passion, but leave hostility out of it. Interruptions, unnecessary name-calling, and belittling the opposition each mean taking a drink.
THE RULES, BY CARD TYPE
CATEGORY 01
Pick a side. Make your case.
Optional scoring · 3 pointsThe winning debater keeps the card and earns 3 points.
CATEGORY 02
Three, two, one. Take a side.
Optional scoring · 1 pointIf the cardholder is in the majority, they keep the card and earn 1 point. If they are in the minority, the card goes to the bottom of the pile.
CATEGORY 03
Know it? Or put someone on the spot.
Optional scoring · 2 pointsThe player who answers correctly keeps the card and earns 2 points.
GENERAL DRINKING RULES
A SAMPLE TURN · ILLUSTRATIVE
Imagine four players revealing their answers to an Agree or Disagree prompt: two thumbs up, two thumbs down. It’s a tie, so everyone cheers in the middle and takes a drink together. This is an illustrative example of the tie rule.
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